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How is a 3D Simulation different from a 3D animation?

An expert on the subject once said, - "Simple, it is the difference between soap operas and reality TV". A 3D animation follows a predefined script, with predefined motions and completely determinate actions.

In a simulation on the other hand, we describe the arena of action, define the rules governing the arena and the player characteristics. After this, the elements in the simulation interact with each other in an indeterminate fashion and reflect what would happen with multiple individuals interacting in a real life situation.

Medulla-Soft provides 3D simulations of infrastructure and transportation projects, which enable you to define a virtual environment with the various characteristic elements of a project such as geographical location, terrain details,surrounding buildings and vegetation, road alignments and sections, intersection characteristics etc.


The virtual environment can be made to resemble the real life scenario very closely. Once this environment is created, we can introduce traffic in various volumes, proportions and characteristic behaviours in the environment, and observe their behaviour on the roads as well as their interactions and the resultant macro level characteristics. The great advantage is that by moving within the environment, driving on the roads and tweaking a number of environment parameters, one can analyse and observe multiple aspects of the system being discussed. This can act as an excellent platform for communication, discussions, design revisions, consensus building and awareness. Medulla-Soft has now worked with a number of national and international private and government agencies to create 3D simulations that have helped improve projects without any monetary or human losses. A number of factors can be customized in the Virtual reality environment being created for analytical and aesthetic evaluation: 


Traffic Volumes     - Flexibility in the volumes of vehicles coming from various directions and sources. 
Traffic Distribution - Defining the different types of vehicles expected to move on a road, alongwith their proportions. Average Speeds    - Define average vehicle speeds from different directions and of different types.
Intersection Behaviour - Experimenting with various factors.

            a) Volumes into different branches 
            b) Signal phasing
            c) Drive paths
            d) Stopping points
            e) Contours

Real time visibility factors : Sun position, Rain conditions, Snow conditions, Fog conditions. 
Lane and Sections characteristics
Latitude and Longitude
Traffic behavious parameters such as braking distance.






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